Flowing liquid simulation by Bryan Fernandez

Flowing liquid simulation by Bryan Fernandez

 

About

I’m an experienced modeler, animator and compositor living in NYC.

Beyond my creative and technical abilities, I pride myself in my commitment to researching and comprehending the science of the task at hand.

I use a wide variety of technology to create my work. My primary software tools include Cinema 4D, Maya, ZBrush, Substance Painter, After Effects, Unreal Engine and Unity.

—Bryan Fernandez